Why link to here instead of filling the description?
This is one place I can update if I add or remove mods or music over time, instead of updating several older videos.
Steam Workshop Mods used in the Vampire Coast Let’s Play;
[HN] Banner Overhaul II
Wood Elf Forest Mist
Vampiric Corruption Mod- Ethereal Blue/Green
Unique Faction UI - SFO Patch
Unique Faction UI
Ultimate Lighting + Random Weather
SFO: Grimhammer II - The Last Kiss 26/11/2021
Reloading
Painted Campaign Map
One Button Respec (Updated!)
Legendary Lore
High Resolution UI Improvements
GCCM: Unique Faction Capitals
Created by Maruka
GCCM: Main mod
GCCM2: Custom Assets
Faction dependent loading screens
Created by SigmaP
CBE | Cinematic Battle Effects Thicker Dust
CBE | Cinematic Battle Effects 3.8+ Proper Effects Addon
CBE | Cinematic Battle Effects 3.8+ Blood Addon - BETA
CBE | Cinematic Battle Effects - Version 3.8
Campaign Forestry - Nature Overhaul for Campaign map
Building Progression Icons II
Better Camera Mod
Nanu's Active Oceans
Other Mods used;
A mod called UI Bypass which allows Reshade to ignore the Total War Warhammer UI. This mod was not hosted on the Workshop, instead posted by the creator in a thread for a fix regarding reshade UI. As far as I know they don’t want their mod to go on steam or to be re-distributed. Googling “UI Bypass Mod” for WH2 should help you find it the way I did.
Steam Collection;
HERE
Reshade shaders used;
UI_Bypass
RTGlobalIllumination
DPX
FXAA
FilmGrain
AmientLight
HDR
CinematicDOF
BloomAndLensFlares
Clarity
Curves
LumaSharpen
Reshade Preset; HERE
RTGlobalIllumination is a shader made by Pascal Glicher and can be found on Patreon.com/mcflypg. It’s full potential isn’t really used well here, as it does a post-processing form of Ray Tracing, but a strategic camera like that in Total War doesn’t really make the correct use of it. However, I still used it because it has the best ambient occlusion I could find. There are free alternatives though.
UI_Bypass is a shader that works in conjuction with the UI Bypass Mod. The mod sets an alpha to the WH UI and then the shader detects that alpha and tells other shaders to ignore it. This prevents blurring/colour correcting the UI.
This reshade preset was tweaked for use with Vampire Coast. It’s “themed” for them so to speak.
Music used;
Music licensed via MusicVine and tracks from Assassin’s Creed Black Flag. Each episode will list the music used in detail. The Black Flag tracks will be phased out as the series progresses due to copyright claims. (I had received permission to use it but the permission became invalidated)